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Xcom 2 revive dead soldiers
Xcom 2 revive dead soldiers











xcom 2 revive dead soldiers

Can operate through walls, thus usable as a free 1-square alien detector.Also the only way to check, after the fact, if a fallen large alien is dead, or merely stunned (if you didn't listen for the death cry). Large aliens can only be treated when unconscious, by standing over them (in any square). Aliens as a general rule do not suffer fatal wounds unless they have been injured while under X-COM mind control, and then released. This will perhaps consist mainly of reviving stunned aliens. Bringing up the diagnostic panel costs 0 TUs. (Further health loss will allow further morale benefit from pain killers).Įach dose from the Medi-Kit uses a fixed cost of 10 TUs.

xcom 2 revive dead soldiers

The morale benefit for each unit of lost health can only be had once. Pain killer: This will restore the morale of damaged units up to an amount equivalent to the soldier's lost health.In order to revive an unconscious unit, you must stand directly over the body. Stimulant: This will restore energy (10 points) and reduce stun (4 points stun/use), thus it can be used to revive unconscious units.It has no effect when used on uninjured body parts. One fatal wound will be cured and three health points restored. Healing: Click on a body part that is wounded and then click on the 'Heal' button.If there is no living creature under the medic, or in the adjacent square in the direction the medic is facing, the diagnostic display does not activate. Click on a wounded body part to display the number of wounds. Diagnosis: Red body parts show fatal wounds.

xcom 2 revive dead soldiers

  • Manufacturing: $28,000 for parts, 420 Engineer Hours.
  • Ammo: 10 charges each of healing, stimulants, and pain killers.












  • Xcom 2 revive dead soldiers